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1. Risk Based Exploration: Difficulty Scaling - in Player Features and Ideas Discussion [original thread]
It can't be done, not with how site spawns work. This would mean as you fly eve would have to keep track and update your location from your start location and calculate what type of site it should spawn for you. That's also not exploration, that...
- by Minty Moon - at 2013.05.02 03:47:00
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2. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
I think it would be cool to have an actual display in Captains quarters of R&D progress rather then just being re-directed to standard menu. or in hanger have a light construction animation if you're building something off on one of the walls....
- by Minty Moon - at 2013.04.28 01:31:00
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3. Standings for POS anchoring - in Player Features and Ideas Discussion [original thread]
Can we all agree the current system for anchoring POS's in hisec is too restrictive? I know just getting rid of them and letting any and every corp anchor every where is out of the question. But with the current system the only way to have a h...
- by Minty Moon - at 2013.02.03 08:21:00
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4. Idea for lowsec - in Player Features and Ideas Discussion [original thread]
Ya lowsec is already the shortcut to everywhere you just want more haulers to shoot at without concord interfering
- by Minty Moon - at 2013.02.03 07:09:00
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5. Direct trade - prevention of isk exploit - Feature request - in Player Features and Ideas Discussion [original thread]
Make sure they accept and check first before you do....
- by Minty Moon - at 2012.12.18 19:50:00
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6. Eve needs a truly dynamic universe. - in Player Features and Ideas Discussion [original thread]
only problem with supernova's is you know more then a few weeks in advance that a star is probably going to go nuclear. You're not going to populate a system with an impending dying star. Their damage spans far more than their current system. You ...
- by Minty Moon - at 2012.12.15 02:32:00
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7. Simple change to Survey Scanners (remove KM measuring) - in Player Features and Ideas Discussion [original thread]
Right now with my current boosts my lasers for mining go out to 19 and some extra change. Though my survey scanner once scanning past rocks that are above 9,999m only tells me the KM distance. So if I see a roid out at 19km and my mining laser say...
- by Minty Moon - at 2012.12.15 02:07:00
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8. The New Bounty System - in Player Features and Ideas Discussion [original thread]
how do they evade the bounty by using JC's? It's attatched to the character not the clone... And yea they can just fly cheap ships to avoid bounty payouts and they can just fly cheap ships for the rest of their time playing EvE to avoid paying ou...
- by Minty Moon - at 2012.12.15 00:25:00
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9. AutoPilot - in Player Features and Ideas Discussion [original thread]
umm it give you those 3 gates because those are your 3 routes to your waypoints. If its confusing you during manual jump (as autopilot goes in its natural progression) you can look at the route screen in the top left to see what the next system i...
- by Minty Moon - at 2012.12.14 23:59:00
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10. [FEATURE REQUEST] Ship manufacture tracking - in Player Features and Ideas Discussion [original thread]
What purpose does this serve other than being purely a novelty? IMO theres a lot of core issues and game play that need to be addressed and focused on before we start entertaining ideas for pure curiosity sake. Also if I buy a ship, the ship i...
- by Minty Moon - at 2012.12.14 23:52:00
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11. Another make bounty agents thread - in Player Features and Ideas Discussion [original thread]
only problem with that is that essentially is oking people to go kill people in hisec who have possibly never incurred a kill right against them. As the current bounty system stands you can put bounties on anyone for any personal reasons. So an i...
- by Minty Moon - at 2012.12.11 07:52:00
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12. Seeing how the bounty system is abused, this is how it should have worked. - in Player Features and Ideas Discussion [original thread]
personally I think the current bounty system as remade is perfect
- by Minty Moon - at 2012.12.11 07:37:00
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13. Why is the bounty % 20 instead of 50? - in Player Features and Ideas Discussion [original thread]
Personally i'm not too sure, and I am curious myself as to what decided the 20% payout. Though regardless the current system does seem to be working great as the top bounty hunters have already raked in over 200mil each
- by Minty Moon - at 2012.12.11 07:34:00
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14. Transforming/siege mode freighters - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Let us also not forget that you can not buff the resists on a freighter with modules making their tank under logi support awful. You can buff the resists with command ships. I've pointed this out many times
- by Minty Moon - at 2012.12.10 02:05:00
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15. Transforming/siege mode freighters - in Player Features and Ideas Discussion [original thread]
thats what scouts are for in an escort. So you dont seen youre freighter through a large hostile fleet... Also theres the JF which can jump out of hisec into lowsec snuggly by a station or pos avoid lowsec hostiles
- by Minty Moon - at 2012.12.09 00:09:00
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16. Implants and Skill Training - in Player Features and Ideas Discussion [original thread]
Ashbourne wrote: It is a little weird that you're required to do that. The system has no trouble recalculating your training time on the fly, should you get podded and lose some implants. I think when your podded theres something in the syst...
- by Minty Moon - at 2012.12.08 23:59:00
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17. Crimewatch and related what not - in Player Features and Ideas Discussion [original thread]
wtf???? so you attack someone in hisec and then you have the options of either continuing attack, getting friends to help or warping off? And concord does what exactly during all this? Locks you and watches for your decision If you aggress someo...
- by Minty Moon - at 2012.12.08 23:55:00
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18. Pve in Eve seems unrewarding and not so interesting. - in Player Features and Ideas Discussion [original thread]
I'll agree PvE is horribly predictable. I mean anyone can go out online get the mission set up of the site they're about to run and not have to worry one bit. You have access to every little detail about the mission before actually entering it
- by Minty Moon - at 2012.12.08 07:03:00
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19. Ship insurance should die in fire - in Player Features and Ideas Discussion [original thread]
Insurance is broken and is actually an ISK sink if youre a competent pilot. As at a certain point insurance ends up costing the player more than the ship he lost and you are actually forced to just stop insuring it. But to redo insurance to be a ...
- by Minty Moon - at 2012.12.08 07:00:00
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20. Freighters need fittings!!! - in EVE General Discussion [original thread]
so if youre having issues with your freighters dying and you want to make them stronger. We just discovered/realized something in another thread.... UPGRAGE AND BUY AN EFFING JUMP FREIGHTER Just like when you moved on from T2 haulers to have som...
- by Minty Moon - at 2012.12.08 06:52:00
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